DefaultFlattenMaterialName
DefaultFlattenMaterialName
#Overview
name: DefaultFlattenMaterialName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:196, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1105
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** A material used to flatten materials. */
UPROPERTY(globalconfig)
FSoftObjectPath DefaultFlattenMaterialName;
/** A material used to flatten materials to VT textures. */
UPROPERTY(globalconfig)
FSoftObjectPath DefaultHLODFlattenMaterialName;
/** A material used to flatten materials to VT textures, with the normals being in world space. */
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3170
Scope (from outer to inner):
file
function void UEngine::InitializeObjectReferences
Source code excerpt:
if (GIsEditor)
{
LoadSpecialMaterial(TEXT("DefaultFlattenMaterialName"), DefaultFlattenMaterialName.ToString(), DefaultFlattenMaterial, false);
LoadSpecialMaterial(TEXT("DefaultHLODFlattenMaterialName"), DefaultHLODFlattenMaterialName.ToString(), DefaultHLODFlattenMaterial, false);
LoadSpecialMaterial(TEXT("DefaultLandscapeFlattenMaterialName"), DefaultLandscapeFlattenMaterialName.ToString(), DefaultLandscapeFlattenMaterial, false);
}
#endif
LoadEngineTexture(DefaultTexture, *DefaultTextureName.ToString());