DefaultFlattenMaterialName

DefaultFlattenMaterialName

#Overview

name: DefaultFlattenMaterialName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:196, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1105

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	/** A material used to flatten materials. */
	UPROPERTY(globalconfig)
	FSoftObjectPath DefaultFlattenMaterialName;

	/** A material used to flatten materials to VT textures. */
	UPROPERTY(globalconfig)
	FSoftObjectPath DefaultHLODFlattenMaterialName;

	/** A material used to flatten materials to VT textures, with the normals being in world space. */

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3170

Scope (from outer to inner):

file
function     void UEngine::InitializeObjectReferences

Source code excerpt:

	if (GIsEditor)
	{
		LoadSpecialMaterial(TEXT("DefaultFlattenMaterialName"), DefaultFlattenMaterialName.ToString(), DefaultFlattenMaterial, false);
		LoadSpecialMaterial(TEXT("DefaultHLODFlattenMaterialName"), DefaultHLODFlattenMaterialName.ToString(), DefaultHLODFlattenMaterial, false);
		LoadSpecialMaterial(TEXT("DefaultLandscapeFlattenMaterialName"), DefaultLandscapeFlattenMaterialName.ToString(), DefaultLandscapeFlattenMaterial, false);
	}
#endif

	LoadEngineTexture(DefaultTexture, *DefaultTextureName.ToString());