DefaultFontName
DefaultFontName
#Overview
name: DefaultFontName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:92, section: [SlateStyle]
- INI Section:
SlateStyle
- Raw value:
/Engine/EngineFonts/Roboto
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/UMG/Private/Components/Widget.cpp:1702
Scope (from outer to inner):
file
function FString UWidget::GetDefaultFontName
Source code excerpt:
FString UWidget::GetDefaultFontName()
{
FString DefaultFontName = TEXT("/Engine/EngineFonts/Roboto");
GConfig->GetString(TEXT("SlateStyle"), TEXT("DefaultFontName"), DefaultFontName, GEngineIni);
return DefaultFontName;
}
//bool UWidget::BindProperty(const FName& DestinationProperty, UObject* SourceObject, const FName& SourceProperty)
//{
// FDelegateProperty* DelegateProperty = FindFProperty<FDelegateProperty>(GetClass(), FName(*( DestinationProperty.ToString() + TEXT("Delegate") )));
//