DefaultFontName

DefaultFontName

#Overview

name: DefaultFontName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:92, section: [SlateStyle]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/UMG/Private/Components/Widget.cpp:1702

Scope (from outer to inner):

file
function     FString UWidget::GetDefaultFontName

Source code excerpt:

FString UWidget::GetDefaultFontName()
{
	FString DefaultFontName = TEXT("/Engine/EngineFonts/Roboto");
	GConfig->GetString(TEXT("SlateStyle"), TEXT("DefaultFontName"), DefaultFontName, GEngineIni);

	return DefaultFontName;
}

//bool UWidget::BindProperty(const FName& DestinationProperty, UObject* SourceObject, const FName& SourceProperty)
//{
//	FDelegateProperty* DelegateProperty = FindFProperty<FDelegateProperty>(GetClass(), FName(*( DestinationProperty.ToString() + TEXT("Delegate") )));
//