DefaultLandscapeFlattenMaterialName

DefaultLandscapeFlattenMaterialName

#Overview

name: DefaultLandscapeFlattenMaterialName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:198, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1113

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	/** A material used to flatten materials to VT textures, with the normals being in world space. */
	UPROPERTY(globalconfig)
	FSoftObjectPath DefaultLandscapeFlattenMaterialName;

	/** Materials used when flattening materials */
	UPROPERTY()
	TObjectPtr<class UMaterial> DefaultFlattenMaterial;
	UPROPERTY()
	TObjectPtr<class UMaterial> DefaultHLODFlattenMaterial;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3172

Scope (from outer to inner):

file
function     void UEngine::InitializeObjectReferences

Source code excerpt:

		LoadSpecialMaterial(TEXT("DefaultFlattenMaterialName"), DefaultFlattenMaterialName.ToString(), DefaultFlattenMaterial, false);
		LoadSpecialMaterial(TEXT("DefaultHLODFlattenMaterialName"), DefaultHLODFlattenMaterialName.ToString(), DefaultHLODFlattenMaterial, false);
		LoadSpecialMaterial(TEXT("DefaultLandscapeFlattenMaterialName"), DefaultLandscapeFlattenMaterialName.ToString(), DefaultLandscapeFlattenMaterial, false);
	}
#endif

	LoadEngineTexture(DefaultTexture, *DefaultTextureName.ToString());
	LoadEngineTexture(DefaultDiffuseTexture, *DefaultDiffuseTextureName.ToString());
	LoadEngineTexture(HighFrequencyNoiseTexture, *HighFrequencyNoiseTextureName.ToString());