DefaultLensFStop
DefaultLensFStop
#Overview
name: DefaultLensFStop
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 5
C++ source files.
#Summary
#Usage in the C++ source code
The purpose of DefaultLensFStop is to set the default aperture (f-stop) value for the cinematic camera in Unreal Engine 5. This setting is primarily used in the rendering system, specifically for the cinematic camera functionality.
The Unreal Engine subsystem that relies on this setting variable is the CinematicCamera module. It’s used within the UCineCameraComponent and UCineCameraSettings classes.
The value of this variable is set in the UCineCameraSettings class, which inherits from UDeveloperSettings. It can be modified through the project settings or programmatically using the SetDefaultLensFStop function.
This variable interacts with other camera-related variables, such as CurrentAperture in the UCineCameraComponent class. The DefaultLensFStop value is used to initialize the CurrentAperture when a new UCineCameraComponent is created.
Developers must be aware that this variable is now located on the UCineCameraSettings object as of Unreal Engine 5.1. The property in UCineCameraComponent is marked as deprecated.
Best practices when using this variable include:
- Modifying it through the project settings or using the SetDefaultLensFStop function rather than directly changing the value.
- Considering the impact of the f-stop value on the depth of field and exposure in your cinematic scenes.
- Being aware that this is a default value and individual camera components may override it.
- Ensuring that the value is within a realistic range for camera lenses (typically between f/1.4 and f/22).
- Coordinating this setting with other camera parameters like focal length and sensor size for realistic results.
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3358, section: [/Script/CinematicCamera.CineCameraSettings]
- INI Section:
/Script/CinematicCamera.CineCameraSettings
- Raw value:
2.8
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CinematicCamera/Private/CineCameraComponent.cpp:53
Scope (from outer to inner):
file
function UCineCameraComponent::UCineCameraComponent
Source code excerpt:
SetCropPresetByNameInternal(CineCameraSettings->DefaultCropPresetName);
// other lens defaults
CurrentAperture = CineCameraSettings->DefaultLensFStop;
CurrentFocalLength = CineCameraSettings->DefaultLensFocalLength;
RecalcDerivedData();
#if WITH_EDITORONLY_DATA
#Loc: <Workspace>/Engine/Source/Runtime/CinematicCamera/Private/CineCameraSettings.cpp:65
Scope (from outer to inner):
file
function void UCineCameraSettings::SetDefaultLensFStop
Source code excerpt:
void UCineCameraSettings::SetDefaultLensFStop(const float InDefaultLensFStop)
{
DefaultLensFStop = InDefaultLensFStop;
SaveConfig();
}
void UCineCameraSettings::SetLensPresets(const TArray<FNamedLensPreset>& InLensPresets)
{
LensPresets = InLensPresets;
#Loc: <Workspace>/Engine/Source/Runtime/CinematicCamera/Private/CineCameraSettings.cpp:226
Scope (from outer to inner):
file
function void UCineCameraSettings::CopyOldConfigSettings
Source code excerpt:
float OldDefaultLensFStop;
if (GConfig->GetFloat(*CineCameraConfigSection, TEXT("DefaultLensFStop"), OldDefaultLensFStop, GEngineIni))
{
GConfig->SetFloat(*SettingsConfigSection, TEXT("DefaultLensFStop"), OldDefaultLensFStop, GEngineIni);
}
TArray<FString> OldLensPresets;
if (GConfig->GetArray(*CineCameraConfigSection, TEXT("LensPresets"), OldLensPresets, GEngineIni))
{
TArray<FString> CurrentLensPresets;
#Loc: <Workspace>/Engine/Source/Runtime/CinematicCamera/Public/CineCameraComponent.h:239
Scope (from outer to inner):
file
class class UCineCameraComponent : public UCameraComponent
Source code excerpt:
UE_DEPRECATED(5.1, "This property is now located on the UCineCameraSettings object")
UPROPERTY(config)
float DefaultLensFStop;
CINEMATICCAMERA_API virtual void UpdateCameraLens(float DeltaTime, FMinimalViewInfo& DesiredView);
CINEMATICCAMERA_API virtual void NotifyCameraCut() override;
CINEMATICCAMERA_API void RecalcDerivedData();
#Loc: <Workspace>/Engine/Source/Runtime/CinematicCamera/Public/CineCameraSettings.h:289
Scope (from outer to inner):
file
class class UCineCameraSettings : public UDeveloperSettings
Source code excerpt:
/** Default aperture (will be constrained by default lens) */
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetDefaultLensFStop, Category=Lens)
float DefaultLensFStop;
/** List of available lens presets */
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetLensPresets, Category=Lens, meta=(TitleProperty=Name))
TArray<FNamedLensPreset> LensPresets;
/** Name of the default filmback preset */