DefaultLightFunctionMaterialName
DefaultLightFunctionMaterialName
#Overview
name: DefaultLightFunctionMaterialName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:149, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/LowLevelTestsRunner/Private/TestCommon/CoreUObjectUtilities.cpp:66
Scope (from outer to inner):
file
function void InitCoreUObject
Source code excerpt:
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("AIControllerClassName"), TEXT("/Script/AIModule.AIController"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultLightFunctionMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultDeferredDecalMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultPostProcessMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
#endif // WITH_ENGINE && UE_LLT_WITH_MOCK_ENGINE_DEFAULTS
FModuleManager::Get().LoadModule(TEXT("CoreUObject"));
FCoreDelegates::OnInit.Broadcast();
#Loc: <Workspace>/Engine/Source/Programs/ReplicationSystemTest/Private/ReplicationSystemTest.cpp:166
Scope (from outer to inner):
file
function static void PreInit
Source code excerpt:
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("AIControllerClassName"), TEXT("/Script/AIModule.AIController"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultLightFunctionMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultDeferredDecalMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultPostProcessMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
// Console commands
IConsoleManager::Get().ProcessUserConsoleInput(TEXT("Net.IsPushModelEnabled 1"), *GLog, nullptr);