DefaultLightFunctionMaterialName

DefaultLightFunctionMaterialName

#Overview

name: DefaultLightFunctionMaterialName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:149, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/LowLevelTestsRunner/Private/TestCommon/CoreUObjectUtilities.cpp:66

Scope (from outer to inner):

file
function     void InitCoreUObject

Source code excerpt:

		GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("AIControllerClassName"), TEXT("/Script/AIModule.AIController"), GEngineIni);
		GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
		GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultLightFunctionMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
		GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultDeferredDecalMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
		GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultPostProcessMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
#endif // WITH_ENGINE && UE_LLT_WITH_MOCK_ENGINE_DEFAULTS

		FModuleManager::Get().LoadModule(TEXT("CoreUObject"));
		FCoreDelegates::OnInit.Broadcast();

#Loc: <Workspace>/Engine/Source/Programs/ReplicationSystemTest/Private/ReplicationSystemTest.cpp:166

Scope (from outer to inner):

file
function     static void PreInit

Source code excerpt:

	GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("AIControllerClassName"), TEXT("/Script/AIModule.AIController"), GEngineIni);
	GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
	GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultLightFunctionMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
	GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultDeferredDecalMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
	GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultPostProcessMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);

	// Console commands
	IConsoleManager::Get().ProcessUserConsoleInput(TEXT("Net.IsPushModelEnabled 1"), *GLog, nullptr);