DefaultMaxPartySize
DefaultMaxPartySize
#Overview
name: DefaultMaxPartySize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:50, section: [/Script/Party.Party]
- INI Section:
/Script/Party.Party
- Raw value:
5
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Online/OnlineFramework/Source/Party/Private/SocialSettings.cpp:75
Scope (from outer to inner):
file
function int32 USocialSettings::GetDefaultMaxPartySize
Source code excerpt:
const USocialSettings& SettingsCDO = *GetDefault<USocialSettings>();
return SettingsCDO.DefaultMaxPartySize;
}
float USocialSettings::GetUserListAutoUpdateRate()
{
const USocialSettings& SettingsCDO = *GetDefault<USocialSettings>();
return SettingsCDO.UserListAutoUpdateRate;
#Loc: <Workspace>/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/SocialSettings.h:88
Scope (from outer to inner):
file
class class USocialSettings : public UObject
Source code excerpt:
/** How many players are in a party by default */
UPROPERTY(config)
int32 DefaultMaxPartySize = 4;
/** If true, prioritize the platform's social system over the publisher's */
UPROPERTY(config)
bool bPreferPlatformInvites = true;
/** If true, always send invites using the publisher's system even if already sent via a platform system */