DefaultMaxPartySize

DefaultMaxPartySize

#Overview

name: DefaultMaxPartySize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:50, section: [/Script/Party.Party]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Online/OnlineFramework/Source/Party/Private/SocialSettings.cpp:75

Scope (from outer to inner):

file
function     int32 USocialSettings::GetDefaultMaxPartySize

Source code excerpt:


	const USocialSettings& SettingsCDO = *GetDefault<USocialSettings>();
	return SettingsCDO.DefaultMaxPartySize;
}

float USocialSettings::GetUserListAutoUpdateRate()
{
	const USocialSettings& SettingsCDO = *GetDefault<USocialSettings>();
	return SettingsCDO.UserListAutoUpdateRate;

#Loc: <Workspace>/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/SocialSettings.h:88

Scope (from outer to inner):

file
class        class USocialSettings : public UObject

Source code excerpt:

	/** How many players are in a party by default */
	UPROPERTY(config)
	int32 DefaultMaxPartySize = 4;

	/** If true, prioritize the platform's social system over the publisher's */
	UPROPERTY(config)
	bool bPreferPlatformInvites = true;

	/** If true, always send invites using the publisher's system even if already sent via a platform system */