DefaultScript

DefaultScript

#Overview

name: DefaultScript

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/FX/Niagara/Config/BaseNiagara.ini:64, section: [/Script/NiagaraEditor.NiagaraEditorSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraScriptFactory.cpp:84

Scope (from outer to inner):

file
function     const FSoftObjectPath& UNiagaraScriptFactoryNew::GetDefaultScriptFromSettings

Source code excerpt:

		break;
	}
	return Settings->DefaultScript;
}

FText UNiagaraScriptFactoryNew::GetDisplayName() const
{
	return FText::FromName(GetAssetTypeActionName());
}

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h:348

Scope (from outer to inner):

file
class        class UNiagaraEditorSettings : public UDeveloperSettings

Source code excerpt:

	/** Niagara script to duplicate as the base of all new script assets created. */
	UPROPERTY(config, EditAnywhere, Category = Niagara)
	FSoftObjectPath DefaultScript;

	/** Niagara script to duplicate as the base of all new script assets created. */
	UPROPERTY(config, EditAnywhere, Category = Niagara)
	FSoftObjectPath DefaultDynamicInputScript;

	/** Niagara script to duplicate as the base of all new script assets created. */