DefaultSelectedMaterialColor
DefaultSelectedMaterialColor
#Overview
name: DefaultSelectedMaterialColor
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:318, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.84,G=0.92,B=0.02,A=1.0)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1683
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Default color of selected objects in the level viewport (additive) */
UPROPERTY(globalconfig)
FLinearColor DefaultSelectedMaterialColor;
/** Color of selected objects in the level viewport (additive) */
UPROPERTY(transient)
FLinearColor SelectedMaterialColor;
/** Color of the selection outline color. Generally the same as selected material color unless the selection material color is being overridden */
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:2060
Scope (from outer to inner):
file
function void UEngine::Init
Source code excerpt:
// Set colors for selection materials
SelectedMaterialColor = DefaultSelectedMaterialColor;
SelectionOutlineColor = DefaultSelectedMaterialColor;
#if WITH_EDITOR
FModuleManager::Get().LoadModule("WorldPartitionEditor");
#endif
InitializeObjectReferences();