DefaultSizeY
DefaultSizeY
#Overview
name: DefaultSizeY
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:72, section: [/Script/UnrealEd.DefaultSizedThumbnailRenderer]
- INI Section:
/Script/UnrealEd.DefaultSizedThumbnailRenderer
- Raw value:
512
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/DefaultSizedThumbnailRenderer.h:27
Scope (from outer to inner):
file
class class UDefaultSizedThumbnailRenderer : public UThumbnailRenderer
Source code excerpt:
*/
UPROPERTY(config)
int32 DefaultSizeY;
// Begin UThumbnailRenderer Object
UNREALED_API virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
// End UThumbnailRenderer Object
};
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/DefaultSizedThumbnailRenderer.cpp:14
Scope (from outer to inner):
file
function void UDefaultSizedThumbnailRenderer::GetThumbnailSize
Source code excerpt:
{
OutWidth = FMath::TruncToInt(DefaultSizeX * Zoom);
OutHeight = FMath::TruncToInt(DefaultSizeY * Zoom);
}