DefaultSplineMeshMaterial
DefaultSplineMeshMaterial
#Overview
name: DefaultSplineMeshMaterial
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Config/BaseCineCameraRigs.ini:2, section: [/Script/CineCameraRigs.CineCameraRigRailSettings]
- INI Section:
/Script/CineCameraRigs.CineCameraRigRailSettings
- Raw value:
/CineCameraRigs/RigRail/M_RigRail.M_RigRail
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineCameraRigRail.cpp:43
Scope (from outer to inner):
file
function ACineCameraRigRail::ACineCameraRigRail
Source code excerpt:
}
UMaterialInterface* DefaultMaterial = GetDefault<UCineCameraRigRailSettings>()->DefaultSplineMeshMaterial.LoadSynchronous();
if (DefaultMaterial)
{
SplineMeshMaterial = DefaultMaterial;
}
UTexture2D* DefaultTexture = GetDefault<UCineCameraRigRailSettings>()->DefaultSplineMeshTexture.LoadSynchronous();
#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigsSettings.h:17
Scope (from outer to inner):
file
class class UCineCameraRigRailSettings : public UObject
Source code excerpt:
/* Path to the default spline mesh material used in CineCameraRigRail*/
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = CineCameraRigRail)
TSoftObjectPtr<UMaterialInterface> DefaultSplineMeshMaterial;
/* Path to the default spline mesh texture used when speed visualization is off*/
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = CineCameraRigRail)
TSoftObjectPtr<UTexture2D> DefaultSplineMeshTexture;
/* Path to the texture used in the speed visualization when drive mode is Speed*/