DefaultSplineMeshMaterial

DefaultSplineMeshMaterial

#Overview

name: DefaultSplineMeshMaterial

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Config/BaseCineCameraRigs.ini:2, section: [/Script/CineCameraRigs.CineCameraRigRailSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineCameraRigRail.cpp:43

Scope (from outer to inner):

file
function     ACineCameraRigRail::ACineCameraRigRail

Source code excerpt:

	}

	UMaterialInterface* DefaultMaterial = GetDefault<UCineCameraRigRailSettings>()->DefaultSplineMeshMaterial.LoadSynchronous();
	if (DefaultMaterial)
	{
		SplineMeshMaterial = DefaultMaterial;
	}

	UTexture2D* DefaultTexture = GetDefault<UCineCameraRigRailSettings>()->DefaultSplineMeshTexture.LoadSynchronous();

#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigsSettings.h:17

Scope (from outer to inner):

file
class        class UCineCameraRigRailSettings : public UObject

Source code excerpt:

	/* Path to the default spline mesh material used in CineCameraRigRail*/
	UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = CineCameraRigRail)
	TSoftObjectPtr<UMaterialInterface> DefaultSplineMeshMaterial;

	/* Path to the default spline mesh texture used when speed visualization is off*/
	UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = CineCameraRigRail)
	TSoftObjectPtr<UTexture2D> DefaultSplineMeshTexture;

	/* Path to the texture used in the speed visualization when drive mode is Speed*/