DefaultSystem

DefaultSystem

#Overview

name: DefaultSystem

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/FX/Niagara/Config/BaseNiagara.ini:62, section: [/Script/NiagaraEditor.NiagaraEditorSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystem.cpp:178

Scope (from outer to inner):

file
namespace    UE
namespace    MovieScene
function     FString ToString

Source code excerpt:

			if (UClass* SystemClass = Node.Class.Get())
			{
				UMovieSceneEntitySystem* DefaultSystem = SystemClass->GetDefaultObject<UMovieSceneEntitySystem>();

				ESystemPhase SystemPhase = DefaultSystem->GetPhase();

				if (EnumHasAnyFlags(SystemPhase, ESystemPhase::Spawn))
				{
					FlowStrings[0] += FString::Printf(TEXT("\t\tflow_node%d_0[label=\"%s\"];\n"), NodeID, *SystemClass->GetName());
				}
				if (EnumHasAnyFlags(SystemPhase, ESystemPhase::Instantiation))