DefaultSystem
DefaultSystem
#Overview
name: DefaultSystem
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/FX/Niagara/Config/BaseNiagara.ini:62, section: [/Script/NiagaraEditor.NiagaraEditorSettings]
- INI Section:
/Script/NiagaraEditor.NiagaraEditorSettings
- Raw value:
None
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystem.cpp:178
Scope (from outer to inner):
file
namespace UE
namespace MovieScene
function FString ToString
Source code excerpt:
if (UClass* SystemClass = Node.Class.Get())
{
UMovieSceneEntitySystem* DefaultSystem = SystemClass->GetDefaultObject<UMovieSceneEntitySystem>();
ESystemPhase SystemPhase = DefaultSystem->GetPhase();
if (EnumHasAnyFlags(SystemPhase, ESystemPhase::Spawn))
{
FlowStrings[0] += FString::Printf(TEXT("\t\tflow_node%d_0[label=\"%s\"];\n"), NodeID, *SystemClass->GetName());
}
if (EnumHasAnyFlags(SystemPhase, ESystemPhase::Instantiation))