DefaultUIPolicyClass
DefaultUIPolicyClass
#Overview
name: DefaultUIPolicyClass
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:60, section: [/Script/LyraGame.LyraUIManagerSubsystem]
- INI Section:
/Script/LyraGame.LyraUIManagerSubsystem
- Raw value:
/Game/UI/B_LyraUIPolicy.B_LyraUIPolicy_C
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonGame/Source/Private/GameUIManagerSubsystem.cpp:14
Scope (from outer to inner):
file
function void UGameUIManagerSubsystem::Initialize
Source code excerpt:
Super::Initialize(Collection);
if (!CurrentPolicy && !DefaultUIPolicyClass.IsNull())
{
TSubclassOf<UGameUIPolicy> PolicyClass = DefaultUIPolicyClass.LoadSynchronous();
SwitchToPolicy(NewObject<UGameUIPolicy>(this, PolicyClass));
}
}
void UGameUIManagerSubsystem::Deinitialize()
{
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonGame/Source/Public/GameUIManagerSubsystem.h:46
Scope (from outer to inner):
file
class class UGameUIManagerSubsystem : public UGameInstanceSubsystem
Source code excerpt:
UPROPERTY(config, EditAnywhere)
TSoftClassPtr<UGameUIPolicy> DefaultUIPolicyClass;
};