demo.SaveRollbackActorState
demo.SaveRollbackActorState
#Overview
name: demo.SaveRollbackActorState
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, rollback actors will save some replicated state to apply when respawned.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp:75
Scope: file
Source code excerpt:
static int32 GDemoSaveRollbackActorState = 1;
static FAutoConsoleVariableRef CVarDemoSaveRollbackActorState( TEXT( "demo.SaveRollbackActorState" ), GDemoSaveRollbackActorState, TEXT( "If true, rollback actors will save some replicated state to apply when respawned." ) );
TAutoConsoleVariable<int32> CVarWithLevelStreamingFixes(TEXT("demo.WithLevelStreamingFixes"), 0, TEXT("If 1, provides fixes for level streaming (but breaks backwards compatibility)."));
TAutoConsoleVariable<int32> CVarWithDemoTimeBurnIn(TEXT("demo.WithTimeBurnIn"), 0, TEXT("If true, adds an on screen message with the current DemoTime and Changelist."));
TAutoConsoleVariable<int32> CVarWithDeltaCheckpoints(TEXT("demo.WithDeltaCheckpoints"), 0, TEXT("If true, record checkpoints as a delta from the previous checkpoint."));
TAutoConsoleVariable<int32> CVarWithGameSpecificFrameData(TEXT("demo.WithGameSpecificFrameData"), 0, TEXT("If true, allow game specific data to be recorded with each demo frame."));