demo.SaveRollbackActorState

demo.SaveRollbackActorState

#Overview

name: demo.SaveRollbackActorState

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp:75

Scope: file

Source code excerpt:


static int32 GDemoSaveRollbackActorState = 1;
static FAutoConsoleVariableRef CVarDemoSaveRollbackActorState( TEXT( "demo.SaveRollbackActorState" ), GDemoSaveRollbackActorState, TEXT( "If true, rollback actors will save some replicated state to apply when respawned." ) );

TAutoConsoleVariable<int32> CVarWithLevelStreamingFixes(TEXT("demo.WithLevelStreamingFixes"), 0, TEXT("If 1, provides fixes for level streaming (but breaks backwards compatibility)."));
TAutoConsoleVariable<int32> CVarWithDemoTimeBurnIn(TEXT("demo.WithTimeBurnIn"), 0, TEXT("If true, adds an on screen message with the current DemoTime and Changelist."));
TAutoConsoleVariable<int32> CVarWithDeltaCheckpoints(TEXT("demo.WithDeltaCheckpoints"), 0, TEXT("If true, record checkpoints as a delta from the previous checkpoint."));
TAutoConsoleVariable<int32> CVarWithGameSpecificFrameData(TEXT("demo.WithGameSpecificFrameData"), 0, TEXT("If true, allow game specific data to be recorded with each demo frame."));