DisabledPluginsInShipping
DisabledPluginsInShipping
#Overview
name: DisabledPluginsInShipping
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C# build files meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:304, section: [CookedEditorSettings_CookedEditor]
- INI Section:
CookedEditorSettings_CookedEditor
- Raw value:
GameplayInsights
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseGame.ini:305, section: [CookedEditorSettings_CookedEditor]
- INI Section:
CookedEditorSettings_CookedEditor
- Raw value:
TraceSourceFilters
- Is Array:
True
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Configuration/TargetRules.cs:3030
allDisabledPlugins.AddRange(disabledPlugins);
}
if (projectGameIni.GetArray("CookedEditorSettings" + (bIsCookedCooker ? "_CookedCooker" : "_CookedEditor"), "DisabledPluginsInShipping", out disabledPlugins))
{
allDisabledPlugins.AddRange(disabledPlugins);
}
}
// disable them, and remove them from Enabled in case they were there
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Configuration/TargetRules.cs:3026
if (Configuration == UnrealTargetConfiguration.Shipping)
{
if (projectGameIni.GetArray("CookedEditorSettings", "DisabledPluginsInShipping", out disabledPlugins))
{
allDisabledPlugins.AddRange(disabledPlugins);
}
if (projectGameIni.GetArray("CookedEditorSettings" + (bIsCookedCooker ? "_CookedCooker" : "_CookedEditor"), "DisabledPluginsInShipping", out disabledPlugins))
{
allDisabledPlugins.AddRange(disabledPlugins);