DisabledWorldTypes
DisabledWorldTypes
#Overview
name: DisabledWorldTypes
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Developer/TraceSourceFiltering/Config/BaseTraceSourceFilters.ini:2, section: [WorldTypeTraceFilter]
- INI Section:
WorldTypeTraceFilter
- Raw value:
2+4
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringEditor/Private/WorldFilters.cpp:119
Scope (from outer to inner):
file
function void FWorldTypeTraceFilter::LoadSettings
Source code excerpt:
DisabledTypesString.ParseIntoArray(DisabledWorldTypeStrings, *Separator);
TArray<uint8> DisabledWorldTypes;
Algo::Transform(DisabledWorldTypeStrings, DisabledWorldTypes, [](FString Value)
{
return FCString::Atoi(*Value);
});
for (const TPair<FText, TArray<uint8>>& WorldTypePair : WorldTypeFilterValues)
{
#Loc: <Workspace>/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringEditor/Private/WorldFilters.cpp:130
Scope (from outer to inner):
file
function void FWorldTypeTraceFilter::LoadSettings
Source code excerpt:
{
const bool bState = OnGetWorldTypeFilterState(WorldTypeValue);
const bool bIniState = !DisabledWorldTypes.Contains(WorldTypeValue);
if (bState != bIniState)
{
OnSetWorldTypeFilterState(WorldTypeValue, bIniState);
}
}