DisabledWorldTypes

DisabledWorldTypes

#Overview

name: DisabledWorldTypes

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Developer/TraceSourceFiltering/Config/BaseTraceSourceFilters.ini:2, section: [WorldTypeTraceFilter]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringEditor/Private/WorldFilters.cpp:119

Scope (from outer to inner):

file
function     void FWorldTypeTraceFilter::LoadSettings

Source code excerpt:

	DisabledTypesString.ParseIntoArray(DisabledWorldTypeStrings, *Separator);
	
	TArray<uint8> DisabledWorldTypes;
	Algo::Transform(DisabledWorldTypeStrings, DisabledWorldTypes, [](FString Value)
	{
		return FCString::Atoi(*Value);
	});

	for (const TPair<FText, TArray<uint8>>& WorldTypePair : WorldTypeFilterValues)
	{

#Loc: <Workspace>/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringEditor/Private/WorldFilters.cpp:130

Scope (from outer to inner):

file
function     void FWorldTypeTraceFilter::LoadSettings

Source code excerpt:

		{
			const bool bState = OnGetWorldTypeFilterState(WorldTypeValue);
			const bool bIniState = !DisabledWorldTypes.Contains(WorldTypeValue);

			if (bState != bIniState)
			{
				OnSetWorldTypeFilterState(WorldTypeValue, bIniState);
			}
		}