DisplayCppFolders
DisplayCppFolders
#Overview
name: DisplayCppFolders
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:35, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
True
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorSettings.ini:3, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:142
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
function void SetDisplayCppFolders
Source code excerpt:
void SetDisplayCppFolders(bool bDisplay)
{
DisplayCppFolders = bDisplay;
}
/** Gets whether we are allowed to display the C++ folders or not*/
bool GetDisplayCppFolders() const
{
return DisplayCppFolders;
}
/** Sets whether text searches should also search in asset class names */
void SetIncludeClassNames(bool bInclude)
{
IncludeClassNames = bInclude;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:224
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
Source code excerpt:
UPROPERTY(config)
bool DisplayCppFolders;
UPROPERTY(config)
bool IncludeClassNames;
UPROPERTY(config)
bool IncludeAssetPaths;