DisplayCppFolders

DisplayCppFolders

#Overview

name: DisplayCppFolders

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:35, section: [/Script/UnrealEd.ContentBrowserSettings]

Location: <Workspace>/Projects/Lyra/Config/DefaultEditorSettings.ini:3, section: [/Script/UnrealEd.ContentBrowserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:142

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject
function     void SetDisplayCppFolders

Source code excerpt:

	void SetDisplayCppFolders(bool bDisplay)
	{
		DisplayCppFolders = bDisplay;
	}

	/** Gets whether we are allowed to display the C++ folders or not*/
	bool GetDisplayCppFolders() const
	{
		return DisplayCppFolders;
	}

	/** Sets whether text searches should also search in asset class names */
	void SetIncludeClassNames(bool bInclude)
	{
		IncludeClassNames = bInclude;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:224

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject

Source code excerpt:


	UPROPERTY(config)
	bool DisplayCppFolders;

	UPROPERTY(config)
	bool IncludeClassNames;

	UPROPERTY(config)
	bool IncludeAssetPaths;