DisplayDevelopersFolder

DisplayDevelopersFolder

#Overview

name: DisplayDevelopersFolder

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:31, section: [/Script/UnrealEd.ContentBrowserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:82

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject
function     void SetDisplayDevelopersFolder

Source code excerpt:

	void SetDisplayDevelopersFolder( bool bInDisplayDevelopersFolder )
	{
		DisplayDevelopersFolder = bInDisplayDevelopersFolder;
	}

	/** Gets whether we are allowed to display the developers folder or not, optional flag ignoring the override */
	bool GetDisplayDevelopersFolder() const
	{
		return DisplayDevelopersFolder;
	}

	/** Sets whether we are allowed to display the L10N folder (contains localized assets) or not */
	void SetDisplayL10NFolder(bool bInDisplayL10NFolder)
	{
		DisplayL10NFolder = bInDisplayL10NFolder;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:209

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject

Source code excerpt:

	/** Whether to display the developers folder in the path view of the content browser */
	UPROPERTY(config)
	bool DisplayDevelopersFolder;

	UPROPERTY(config)
	bool DisplayL10NFolder;

	/** List of plugin folders to display in the content browser. */
	UPROPERTY(config)