DisplayDevelopersFolder
DisplayDevelopersFolder
#Overview
name: DisplayDevelopersFolder
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:31, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:82
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
function void SetDisplayDevelopersFolder
Source code excerpt:
void SetDisplayDevelopersFolder( bool bInDisplayDevelopersFolder )
{
DisplayDevelopersFolder = bInDisplayDevelopersFolder;
}
/** Gets whether we are allowed to display the developers folder or not, optional flag ignoring the override */
bool GetDisplayDevelopersFolder() const
{
return DisplayDevelopersFolder;
}
/** Sets whether we are allowed to display the L10N folder (contains localized assets) or not */
void SetDisplayL10NFolder(bool bInDisplayL10NFolder)
{
DisplayL10NFolder = bInDisplayL10NFolder;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:209
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
Source code excerpt:
/** Whether to display the developers folder in the path view of the content browser */
UPROPERTY(config)
bool DisplayDevelopersFolder;
UPROPERTY(config)
bool DisplayL10NFolder;
/** List of plugin folders to display in the content browser. */
UPROPERTY(config)