DisplayEngineFolder
DisplayEngineFolder
#Overview
name: DisplayEngineFolder
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:29, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:70
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
function void SetDisplayEngineFolder
Source code excerpt:
void SetDisplayEngineFolder( bool bInDisplayEngineFolder )
{
DisplayEngineFolder = bInDisplayEngineFolder;
}
/** Gets whether we are allowed to display the engine folder or not, optional flag ignoring the override */
bool GetDisplayEngineFolder() const
{
return DisplayEngineFolder;
}
/** Sets whether we are allowed to display the developers folder or not, optional flag for setting override instead */
void SetDisplayDevelopersFolder( bool bInDisplayDevelopersFolder )
{
DisplayDevelopersFolder = bInDisplayDevelopersFolder;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:205
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
Source code excerpt:
/** Whether to display the engine folder in the assets view of the content browser. */
UPROPERTY(config)
bool DisplayEngineFolder;
/** Whether to display the developers folder in the path view of the content browser */
UPROPERTY(config)
bool DisplayDevelopersFolder;
UPROPERTY(config)