DisplayEngineFolder

DisplayEngineFolder

#Overview

name: DisplayEngineFolder

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:29, section: [/Script/UnrealEd.ContentBrowserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:70

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject
function     void SetDisplayEngineFolder

Source code excerpt:

	void SetDisplayEngineFolder( bool bInDisplayEngineFolder )
	{
		DisplayEngineFolder = bInDisplayEngineFolder;
	}

	/** Gets whether we are allowed to display the engine folder or not, optional flag ignoring the override */
	bool GetDisplayEngineFolder() const
	{
		return DisplayEngineFolder;
	}

	/** Sets whether we are allowed to display the developers folder or not, optional flag for setting override instead */
	void SetDisplayDevelopersFolder( bool bInDisplayDevelopersFolder )
	{
		DisplayDevelopersFolder = bInDisplayDevelopersFolder;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:205

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject

Source code excerpt:

	/** Whether to display the engine folder in the assets view of the content browser. */
	UPROPERTY(config)
	bool DisplayEngineFolder;

	/** Whether to display the developers folder in the path view of the content browser */
	UPROPERTY(config)
	bool DisplayDevelopersFolder;

	UPROPERTY(config)