DisplayFavorites
DisplayFavorites
#Overview
name: DisplayFavorites
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:12, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:118
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
function void SetDisplayFavorites
Source code excerpt:
void SetDisplayFavorites(bool bInDisplayFavorites)
{
DisplayFavorites = bInDisplayFavorites;
}
/** Gets whether we are allowed to display the favorite folders or not*/
bool GetDisplayFavorites() const
{
return DisplayFavorites;
}
/** Sets whether we should dock the collections view under the paths view */
void SetDockCollections(bool bInDockCollections)
{
DockCollections = bInDockCollections;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:219
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
Source code excerpt:
UPROPERTY(config)
bool DisplayFavorites;
bool DockCollections = true;
UPROPERTY(config)
bool DisplayCppFolders;