DisplayFavorites

DisplayFavorites

#Overview

name: DisplayFavorites

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:12, section: [/Script/UnrealEd.ContentBrowserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:118

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject
function     void SetDisplayFavorites

Source code excerpt:

	void SetDisplayFavorites(bool bInDisplayFavorites)
	{
		DisplayFavorites = bInDisplayFavorites;
	}

	/** Gets whether we are allowed to display the favorite folders or not*/
	bool GetDisplayFavorites() const
	{
		return DisplayFavorites;
	}

	/** Sets whether we should dock the collections view under the paths view */
	void SetDockCollections(bool bInDockCollections)
	{
		DockCollections = bInDockCollections;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:219

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject

Source code excerpt:


	UPROPERTY(config)
	bool DisplayFavorites;

	bool DockCollections = true;

	UPROPERTY(config)
	bool DisplayCppFolders;