DisplayPluginFolders
DisplayPluginFolders
#Overview
name: DisplayPluginFolders
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:11, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
True
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorSettings.ini:2, section: [/Script/UnrealEd.ContentBrowserSettings]
- INI Section:
/Script/UnrealEd.ContentBrowserSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:106
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
function void SetDisplayPluginFolders
Source code excerpt:
void SetDisplayPluginFolders( bool bInDisplayPluginFolders )
{
DisplayPluginFolders = bInDisplayPluginFolders;
}
/** Gets whether we are allowed to display the plugin folders or not */
bool GetDisplayPluginFolders() const
{
return DisplayPluginFolders;
}
/** Sets whether we are allowed to display favorite folders or not */
void SetDisplayFavorites(bool bInDisplayFavorites)
{
DisplayFavorites = bInDisplayFavorites;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:216
Scope (from outer to inner):
file
class class UContentBrowserSettings : public UObject
Source code excerpt:
/** List of plugin folders to display in the content browser. */
UPROPERTY(config)
bool DisplayPluginFolders;
UPROPERTY(config)
bool DisplayFavorites;
bool DockCollections = true;