DisplayPluginFolders

DisplayPluginFolders

#Overview

name: DisplayPluginFolders

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:11, section: [/Script/UnrealEd.ContentBrowserSettings]

Location: <Workspace>/Projects/Lyra/Config/DefaultEditorSettings.ini:2, section: [/Script/UnrealEd.ContentBrowserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:106

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject
function     void SetDisplayPluginFolders

Source code excerpt:

	void SetDisplayPluginFolders( bool bInDisplayPluginFolders )
	{
		DisplayPluginFolders = bInDisplayPluginFolders;
	}

	/** Gets whether we are allowed to display the plugin folders or not */
	bool GetDisplayPluginFolders() const
	{
		return DisplayPluginFolders;
	}

	/** Sets whether we are allowed to display favorite folders or not */
	void SetDisplayFavorites(bool bInDisplayFavorites)
	{
		DisplayFavorites = bInDisplayFavorites;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:216

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject

Source code excerpt:

	/** List of plugin folders to display in the content browser. */
	UPROPERTY(config)
	bool DisplayPluginFolders;

	UPROPERTY(config)
	bool DisplayFavorites;

	bool DockCollections = true;