DLCPluginName

DLCPluginName

#Overview

name: DLCPluginName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:282, section: [CookedEditorSettings]

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.cs:744

		if (bBuildAgainstRelease)
		{
			DLCName = ConfigHelper.GetString("DLCPluginName");
			ReleaseVersion = ConfigHelper.GetString("ReleaseName");

			// if not set, default to gamename
			if (string.IsNullOrEmpty(ReleaseVersion))
			{
				ReleaseVersion = ProjectFile.GetFileNameWithoutAnyExtensions();