DLCPluginName
DLCPluginName
#Overview
name: DLCPluginName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:282, section: [CookedEditorSettings]
- INI Section:
CookedEditorSettings
- Raw value:
MakeCookedEditorAsDLC
- Is Array:
False
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.cs:744
if (bBuildAgainstRelease)
{
DLCName = ConfigHelper.GetString("DLCPluginName");
ReleaseVersion = ConfigHelper.GetString("ReleaseName");
// if not set, default to gamename
if (string.IsNullOrEmpty(ReleaseVersion))
{
ReleaseVersion = ProjectFile.GetFileNameWithoutAnyExtensions();