DumpLightmapSizeOnDisk

DumpLightmapSizeOnDisk

#Overview

name: DumpLightmapSizeOnDisk

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LightMap.cpp:177

Scope: file

Source code excerpt:


static FAutoConsoleCommand CmdDumpLightmapSizeOnDisk(
	TEXT("DumpLightmapSizeOnDisk"),
	TEXT("Dumps the size of all loaded lightmaps on disk (source and platform data)"),
	FConsoleCommandDelegate::CreateStatic(DumpLightmapSizeOnDisk)
	);
#endif // #if WITH_EDITOR

/** Lightmap resolution scaling factors for debugging.  The defaults are to use the original resolution unchanged. */

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LightMap.cpp:160

Scope (from outer to inner):

file
function     static void DumpLightmapSizeOnDisk

Source code excerpt:


#if WITH_EDITOR
static void DumpLightmapSizeOnDisk()
{
	UE_LOG(LogLightMap,Log,TEXT("Lightmap size on disk"));
	UE_LOG(LogLightMap,Log,TEXT("Source (KB),Source is Compressed,Platform Data (KB),Lightmap"));
	for (TObjectIterator<ULightMapTexture2D> It; It; ++It)
	{
		ULightMapTexture2D* Lightmap = *It;