DumpVisibleActors
DumpVisibleActors
#Overview
name: DumpVisibleActors
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Dump visible actors in current world.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:9434
Scope: file
Source code excerpt:
static FAutoConsoleCommandWithWorld DumpVisibleActorsCmd(
TEXT("DumpVisibleActors"),
TEXT("Dump visible actors in current world."),
FConsoleCommandWithWorldDelegate::CreateStatic(DumpVisibleActors)
);
static void DumpLevelCollections(UWorld* InWorld)
{
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:9419
Scope (from outer to inner):
file
function static void DumpVisibleActors
Source code excerpt:
* Dump visible actors in current world.
*/
static void DumpVisibleActors(UWorld* InWorld)
{
UE_LOG(LogWorld, Log, TEXT("------ START DUMP VISIBLE ACTORS ------"));
for (FActorIterator ActorIterator(InWorld); ActorIterator; ++ActorIterator)
{
AActor* Actor = *ActorIterator;
if (Actor && Actor->WasRecentlyRendered(0.05f))