DumpVisibleActors

DumpVisibleActors

#Overview

name: DumpVisibleActors

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:9434

Scope: file

Source code excerpt:


static FAutoConsoleCommandWithWorld DumpVisibleActorsCmd(
	TEXT("DumpVisibleActors"),
	TEXT("Dump visible actors in current world."),
	FConsoleCommandWithWorldDelegate::CreateStatic(DumpVisibleActors)
	);

static void DumpLevelCollections(UWorld* InWorld)
{

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:9419

Scope (from outer to inner):

file
function     static void DumpVisibleActors

Source code excerpt:

* Dump visible actors in current world.
*/
static void DumpVisibleActors(UWorld* InWorld)
{
	UE_LOG(LogWorld, Log, TEXT("------ START DUMP VISIBLE ACTORS ------"));
	for (FActorIterator ActorIterator(InWorld); ActorIterator; ++ActorIterator)
	{
		AActor* Actor = *ActorIterator;
		if (Actor && Actor->WasRecentlyRendered(0.05f))