EarlyDownloaderPakFileFiles
EarlyDownloaderPakFileFiles
#Overview
name: EarlyDownloaderPakFileFiles
The value of this variable can be defined or overridden in .ini config files. 17
.ini config files referencing this setting variable.
It is referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
<Workspace>/Engine/Config/BaseGame.ini:118, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:119, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:120, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:121, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:122, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:123, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:124, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:126, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:127, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:128, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:129, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:130, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:131, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:132, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:133, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:134, section: [/Script/UnrealEd.ProjectPackagingSettings]
<Workspace>/Engine/Config/BaseGame.ini:135, section: [/Script/UnrealEd.ProjectPackagingSettings]
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:4527
// find the list of files to put in the early downloader pak file
List<string> FilesInEarlyPakFile = new List<string>();
PlatformGameConfig.GetArray("/Script/UnrealEd.ProjectPackagingSettings", "EarlyDownloaderPakFileFiles", out FilesInEarlyPakFile);
FileFilter EarlyPakFileFilter = new FileFilter();
foreach (string FileFilter in FilesInEarlyPakFile)
{
EarlyPakFileFilter.AddRule(FileFilter);
}