EDCALLBACK

EDCALLBACK

#Overview

name: EDCALLBACK

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5576

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	// MISC
	//
	else if( FParse::Command(&Str,TEXT("EDCALLBACK")) )
	{
		HandleCallbackCommand( InWorld, Str, Ar );
	}
	else if(FParse::Command(&Str,TEXT("STATICMESH")))
	{
		if( Exec_StaticMesh( InWorld, Str, Ar ) )