EDCALLBACK
EDCALLBACK
#Overview
name: EDCALLBACK
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5576
Scope (from outer to inner):
file
function bool UEditorEngine::Exec_Editor
Source code excerpt:
// MISC
//
else if( FParse::Command(&Str,TEXT("EDCALLBACK")) )
{
HandleCallbackCommand( InWorld, Str, Ar );
}
else if(FParse::Command(&Str,TEXT("STATICMESH")))
{
if( Exec_StaticMesh( InWorld, Str, Ar ) )