EDITACTOR

EDITACTOR

#Overview

name: EDITACTOR

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:209

Scope (from outer to inner):

file
function     bool FDebugToolExec::Exec_Editor

Source code excerpt:

	}
	// Edits an objects properties or copies them to the clipboard.
	else if( FParse::Command(&Cmd,TEXT("EDITACTOR")) )
	{
		UClass*	Class = nullptr;
		AActor*	Found = nullptr;
		FString ClassName;

		if (FParse::Command(&Cmd, TEXT("TRACE")))