EDITACTOR
EDITACTOR
#Overview
name: EDITACTOR
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:209
Scope (from outer to inner):
file
function bool FDebugToolExec::Exec_Editor
Source code excerpt:
}
// Edits an objects properties or copies them to the clipboard.
else if( FParse::Command(&Cmd,TEXT("EDITACTOR")) )
{
UClass* Class = nullptr;
AActor* Found = nullptr;
FString ClassName;
if (FParse::Command(&Cmd, TEXT("TRACE")))