EDITARCHETYPE
EDITARCHETYPE
#Overview
name: EDITARCHETYPE
This variable is created as a Console Variable (cvar).
- type: 
Exec - help: 
Sorry: Exec commands have no help 
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:183
Scope (from outer to inner):
file
function     bool FDebugToolExec::Exec_Editor
Source code excerpt:
		return 1;
	}
	else if (FParse::Command(&Cmd,TEXT("EDITARCHETYPE")))
	{
		UObject* foundObj = NULL;
		// require fully qualified path name
		FString SearchPathName;
		if (FParse::Token(Cmd, SearchPathName, true))
		{
			foundObj = FindFirstObject<UObject>(*SearchPathName, EFindFirstObjectOptions::None, ELogVerbosity::Warning, TEXT("EDITARCHETYPE"));
		}
		// Bring up an property editing window for the found object.
		if (foundObj != NULL)
		{
			// not allowed in the editor unless it is a PIE object as this command can have far reaching effects such as impacting serialization