EDITARCHETYPE
EDITARCHETYPE
#Overview
name: EDITARCHETYPE
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:183
Scope (from outer to inner):
file
function bool FDebugToolExec::Exec_Editor
Source code excerpt:
return 1;
}
else if (FParse::Command(&Cmd,TEXT("EDITARCHETYPE")))
{
UObject* foundObj = NULL;
// require fully qualified path name
FString SearchPathName;
if (FParse::Token(Cmd, SearchPathName, true))
{
foundObj = FindFirstObject<UObject>(*SearchPathName, EFindFirstObjectOptions::None, ELogVerbosity::Warning, TEXT("EDITARCHETYPE"));
}
// Bring up an property editing window for the found object.
if (foundObj != NULL)
{
// not allowed in the editor unless it is a PIE object as this command can have far reaching effects such as impacting serialization