EDITDEFAULT
EDITDEFAULT
#Overview
name: EDITDEFAULT
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:98
Scope (from outer to inner):
file
function bool FDebugToolExec::Exec_Editor
Source code excerpt:
else
#endif
if( FParse::Command(&Cmd,TEXT("EDITDEFAULT")) )
{
// not allowed in the editor as this command can have far reaching effects such as impacting serialization
if (!GIsEditor)
{
UClass* Class = nullptr;
FString ClassName;