EDITDEFAULT

EDITDEFAULT

#Overview

name: EDITDEFAULT

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:98

Scope (from outer to inner):

file
function     bool FDebugToolExec::Exec_Editor

Source code excerpt:

	else
#endif
	if( FParse::Command(&Cmd,TEXT("EDITDEFAULT")) )
	{
		// not allowed in the editor as this command can have far reaching effects such as impacting serialization
		if (!GIsEditor)
		{
			UClass* Class = nullptr;
			FString ClassName;