EDITOBJECT

EDITOBJECT

#Overview

name: EDITOBJECT

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:125

Scope (from outer to inner):

file
function     bool FDebugToolExec::Exec_Editor

Source code excerpt:

		return 1;
	}
	else if (FParse::Command(&Cmd,TEXT("EDITOBJECT")))
	{
		UClass* SearchClass = nullptr;
		UObject* FoundObj = nullptr;
		FString ClassName;
		// Search by class.
		if (FParse::Value(Cmd, TEXT("CLASS="), ClassName))