EDITOBJECT
EDITOBJECT
#Overview
name: EDITOBJECT
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp:125
Scope (from outer to inner):
file
function bool FDebugToolExec::Exec_Editor
Source code excerpt:
return 1;
}
else if (FParse::Command(&Cmd,TEXT("EDITOBJECT")))
{
UClass* SearchClass = nullptr;
UObject* FoundObj = nullptr;
FString ClassName;
// Search by class.
if (FParse::Value(Cmd, TEXT("CLASS="), ClassName))