Editor.AllowPlayWorldFeature

Editor.AllowPlayWorldFeature

#Overview

name: Editor.AllowPlayWorldFeature

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp:91

Scope (from outer to inner):

file
namespace    DebuggerCommands

Source code excerpt:

{
	static bool bAllowPlayWorldFeature = true;
	static FAutoConsoleVariableRef AllowPlayWorldFeatureCVar(TEXT("Editor.AllowPlayWorldFeature"), bAllowPlayWorldFeature, TEXT("When true play world is allowed."));
	static bool AllowPlayWorldFeature();

	static bool IsVREditorActive()
	{
		if (IVREditorModule::IsAvailable() && IVREditorModule::Get().GetVRModeBase() != nullptr)
		{