Editor.AllowPlayWorldFeature
Editor.AllowPlayWorldFeature
#Overview
name: Editor.AllowPlayWorldFeature
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When true play world is allowed.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp:91
Scope (from outer to inner):
file
namespace DebuggerCommands
Source code excerpt:
{
static bool bAllowPlayWorldFeature = true;
static FAutoConsoleVariableRef AllowPlayWorldFeatureCVar(TEXT("Editor.AllowPlayWorldFeature"), bAllowPlayWorldFeature, TEXT("When true play world is allowed."));
static bool AllowPlayWorldFeature();
static bool IsVREditorActive()
{
if (IVREditorModule::IsAvailable() && IVREditorModule::Get().GetVRModeBase() != nullptr)
{