Editor.AsyncAssetCompilation
Editor.AsyncAssetCompilation
#Overview
name: Editor.AsyncAssetCompilation
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
1 - Async assets compilation is enabled.\n2 - Async assets compilation is enabled but on pause (for debugging).\nWhen enabled, assets will be replaced by placeholders until they are ready\nto reduce stalls on the game thread and improve overall editor performance.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AssetCompilingManager.cpp:86
Scope (from outer to inner):
file
namespace AssetCompilingManagerImpl
function static void EnsureInitializedCVars
Source code excerpt:
AsyncCompilationHelpers::EnsureInitializedCVars(
TEXT("asset"),
CVarAsyncCompilationStandard.AsyncCompilation,
CVarAsyncCompilationStandard.AsyncCompilationMaxConcurrency
);
}
#endif
}