Editor.ComponentVisualizer.AutoSelectComponent
Editor.ComponentVisualizer.AutoSelectComponent
#Overview
name: Editor.ComponentVisualizer.AutoSelectComponent
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Automatically adds the spline component to the selection set if avaialable when a point is selected on the spline
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp:15
Scope (from outer to inner):
file
namespace ComponentVisualizers
Source code excerpt:
static bool GAutoSelectComponentWithPointSelection = true;
static FAutoConsoleVariableRef CVarAutoSelectComponentWithPointSelection(
TEXT("Editor.ComponentVisualizer.AutoSelectComponent"),
GAutoSelectComponentWithPointSelection,
TEXT("Automatically adds the spline component to the selection set if avaialable when a point is selected on the spline")
);
}; // namespace ComponentVisualizers