Editor.ComponentVisualizer.AutoSelectComponent

Editor.ComponentVisualizer.AutoSelectComponent

#Overview

name: Editor.ComponentVisualizer.AutoSelectComponent

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp:15

Scope (from outer to inner):

file
namespace    ComponentVisualizers

Source code excerpt:

	static bool GAutoSelectComponentWithPointSelection = true;
	static FAutoConsoleVariableRef CVarAutoSelectComponentWithPointSelection(
		TEXT("Editor.ComponentVisualizer.AutoSelectComponent"),
		GAutoSelectComponentWithPointSelection,
		TEXT("Automatically adds the spline component to the selection set if avaialable when a point is selected on the spline")
	);

}; // namespace ComponentVisualizers