Editor.EnableInViewportMenu

Editor.EnableInViewportMenu

#Overview

name: Editor.EnableInViewportMenu

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp:104

Scope: file

Source code excerpt:


static const FName LevelEditorName("LevelEditor");
static FAutoConsoleCommand EnableInViewportMenu(TEXT("Editor.EnableInViewportMenu"), TEXT("Enables the new in-viewport property menu"), FConsoleCommandDelegate::CreateStatic(&SLevelViewport::EnableInViewportMenu));
bool SLevelViewport::bInViewportMenuEnabled = false;

#define LOCTEXT_NAMESPACE "LevelViewport"

// @todo Slate Hack: Disallow game UI to be used in play in viewport until GWorld problem is fixed
// Currently Slate has no knowledge of a world and cannot switch it before input events,etc