Editor.EnableInViewportMenu
Editor.EnableInViewportMenu
#Overview
name: Editor.EnableInViewportMenu
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Enables the new in-viewport property menu
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp:104
Scope: file
Source code excerpt:
static const FName LevelEditorName("LevelEditor");
static FAutoConsoleCommand EnableInViewportMenu(TEXT("Editor.EnableInViewportMenu"), TEXT("Enables the new in-viewport property menu"), FConsoleCommandDelegate::CreateStatic(&SLevelViewport::EnableInViewportMenu));
bool SLevelViewport::bInViewportMenuEnabled = false;
#define LOCTEXT_NAMESPACE "LevelViewport"
// @todo Slate Hack: Disallow game UI to be used in play in viewport until GWorld problem is fixed
// Currently Slate has no knowledge of a world and cannot switch it before input events,etc