EditorCategories

EditorCategories

#Overview

name: EditorCategories

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:226, section: [/Script/UnrealEd.UnrealEdOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdOptions.h:89

Scope (from outer to inner):

file
class        class UUnrealEdOptions : public UObject

Source code excerpt:

	/** Categories of commands. */
	UPROPERTY(config)
	TArray<struct FEditorCommandCategory> EditorCategories;

	/** Commands that can be bound to in the editor. */
	UPROPERTY(config)
	TArray<struct FEditorCommand> EditorCommands;

	/** Pointer to the key bindings object that actually stores key bindings for the editor. */