EditorCategories
EditorCategories
#Overview
name: EditorCategories
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:226, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(Name="CurveEditor")
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdOptions.h:89
Scope (from outer to inner):
file
class class UUnrealEdOptions : public UObject
Source code excerpt:
/** Categories of commands. */
UPROPERTY(config)
TArray<struct FEditorCommandCategory> EditorCategories;
/** Commands that can be bound to in the editor. */
UPROPERTY(config)
TArray<struct FEditorCommand> EditorCommands;
/** Pointer to the key bindings object that actually stores key bindings for the editor. */