EditorDefaultArchitecture
EditorDefaultArchitecture
#Overview
name: EditorDefaultArchitecture
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3178, section: [/Script/MacTargetPlatform.MacTargetSettings]
- INI Section:
/Script/MacTargetPlatform.MacTargetSettings
- Raw value:
MacTargetArchitectureHost
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/MacTargetSettings.h:83
Scope (from outer to inner):
file
class class UMacTargetSettings : public UObject
Source code excerpt:
*/
UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Architecture(s) when building Editor"))
EMacTargetArchitecture EditorDefaultArchitecture;
/**
* The architectures to compile non-Editor (games, programs, etc) targets for builds outside of Xcode
* This defines which CPU architectures to target: x86_64 (Intel), arm64 (Apple Silicon) or Universal (Intel & Apple Silicon), or Host to match the machine doing the building
* Can override with -Architecture= on the UBT commandline, or -GameArchitecture= or -ProgramArchitecture= on the BuildCookRun commandline
*/