EditorDefaultArchitecture

EditorDefaultArchitecture

#Overview

name: EditorDefaultArchitecture

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3178, section: [/Script/MacTargetPlatform.MacTargetSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/MacTargetSettings.h:83

Scope (from outer to inner):

file
class        class UMacTargetSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Architecture(s) when building Editor"))
	EMacTargetArchitecture EditorDefaultArchitecture;
	
	/**
	 * The architectures to compile non-Editor (games, programs, etc) targets for builds outside of Xcode
	 * This defines which CPU architectures to target: x86_64 (Intel), arm64 (Apple Silicon) or Universal (Intel & Apple Silicon), or Host to match the machine doing the building
	 * Can override with -Architecture= on the UBT commandline, or -GameArchitecture= or -ProgramArchitecture= on the BuildCookRun commandline
	 */