EditorHashDefaultClass
EditorHashDefaultClass
#Overview
name: EditorHashDefaultClass
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3585, section: [/Script/Engine.WorldPartitionSettings]
- INI Section:
/Script/Engine.WorldPartitionSettings
- Raw value:
/Script/CoreUObject.Class'/Script/Engine.WorldPartitionEditorSpatialHash'
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionSettings.h:19
Scope (from outer to inner):
file
class class UWorldPartitionSettings : public UDeveloperSettings
function TSubclassOf<UWorldPartitionEditorHash> GetEditorHashDefaultClass
Source code excerpt:
bool GetNewMapsEnableWorldPartitionStreaming() const { return bNewMapsEnableWorldPartitionStreaming; }
TSubclassOf<UWorldPartitionEditorHash> GetEditorHashDefaultClass() const { return EditorHashDefaultClass; }
TSubclassOf<UWorldPartitionRuntimeHash> GetRuntimeHashDefaultClass() const { return RuntimeHashDefaultClass; }
protected:
/** Set the default logical operator for actor data layers activation for new maps */
UPROPERTY(EditAnywhere, Config, Category = WorldPartition)
EWorldPartitionDataLayersLogicOperator NewMapsDataLayersLogicOperator = EWorldPartitionDataLayersLogicOperator::Or;
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionSettings.h:37
Scope (from outer to inner):
file
class class UWorldPartitionSettings : public UDeveloperSettings
Source code excerpt:
/** Set the default editor hash class to use for the editor */
UPROPERTY(Config)
TSubclassOf<UWorldPartitionEditorHash> EditorHashDefaultClass;
/** Set the default runtime hash class to use for new maps */
UPROPERTY(EditAnywhere, Config, NoClear, Category = WorldPartition)
TSubclassOf<UWorldPartitionRuntimeHash> RuntimeHashDefaultClass;
};