EditoronlyBPFunctionRedirects
EditoronlyBPFunctionRedirects
#Overview
name: EditoronlyBPFunctionRedirects
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:187, section: [/Script/BlueprintGraph.EdGraphSchema_K2]
- INI Section:
/Script/BlueprintGraph.EdGraphSchema_K2
- Raw value:
(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass")
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h:430
Scope (from outer to inner):
file
class class UEdGraphSchema_K2 : public UEdGraphSchema
Source code excerpt:
UPROPERTY(globalconfig)
TArray<FBlueprintCallableFunctionRedirect> EditoronlyBPFunctionRedirects;
public:
//////////////////////////////////////////////////////////////////////////
// FPinTypeInfo
/** Class used for creating type tree selection info, which aggregates the various PC_* and PinSubtypes in the schema into a heirarchy */
#Loc: <Workspace>/Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp:6549
Scope (from outer to inner):
file
function void UEdGraphSchema_K2::BackwardCompatibilityNodeConversion
Source code excerpt:
TArray<UK2Node_CallFunction*> Nodes;
Graph->GetNodesOfClass(Nodes);
for (const FBlueprintCallableFunctionRedirect& FunctionRedirect : EditoronlyBPFunctionRedirects)
{
FBackwardCompatibilityConversionHelper::ConvertFunctionCallNodes(
FBackwardCompatibilityConversionHelper::FFunctionCallParams(FunctionRedirect),
Nodes, Graph, *this, bOnlySafeChanges);
}
}