EditorScreenShot
EditorScreenShot
#Overview
name: EditorScreenShot
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:1201
Scope (from outer to inner):
file
function bool UUnrealEdEngine::Exec
Source code excerpt:
return true;
}
else if( FParse::Command(&Str, TEXT("EditorShot")) || FParse::Command(&Str, TEXT("EditorScreenShot")) )
{
struct Local
{
static void TakeScreenShotOfWidget( TSharedRef<SWidget> InWidget )
{
TArray<FColor> OutImageData;