EditorShot

EditorShot

#Overview

name: EditorShot

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:1201

Scope (from outer to inner):

file
function     bool UUnrealEdEngine::Exec

Source code excerpt:

		return true;
	}
	else if( FParse::Command(&Str, TEXT("EditorShot")) || FParse::Command(&Str, TEXT("EditorScreenShot")) )
	{
		struct Local
		{
			static void TakeScreenShotOfWidget( TSharedRef<SWidget> InWidget )
			{
				TArray<FColor> OutImageData;