EditorTargetArchitecture
EditorTargetArchitecture
#Overview
name: EditorTargetArchitecture
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3177, section: [/Script/MacTargetPlatform.MacTargetSettings]
- INI Section:
/Script/MacTargetPlatform.MacTargetSettings
- Raw value:
MacTargetArchitectureUniversal
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/MacTargetSettings.h:67
Scope (from outer to inner):
file
class class UMacTargetSettings : public UObject
Source code excerpt:
*/
UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Supported Architecture(s) for Editor builds"))
EMacTargetArchitecture EditorTargetArchitecture;
/**
* The target Mac platform CPU architecture.
* This defines which CPU architectures to target: x86_64 (Intel), arm64 (Apple Silicon) or Universal (Intel & Apple Silicon).
* It is recommended to use Universal unless you have runtime plugins or other libraries that do not support Apple Silicon
*/