EditorTargetArchitecture

EditorTargetArchitecture

#Overview

name: EditorTargetArchitecture

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3177, section: [/Script/MacTargetPlatform.MacTargetSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/MacTargetSettings.h:67

Scope (from outer to inner):

file
class        class UMacTargetSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Supported Architecture(s) for Editor builds"))
	EMacTargetArchitecture EditorTargetArchitecture;
	
	/**
	 * The target Mac platform CPU architecture.
	 * This defines which CPU architectures to target: x86_64 (Intel), arm64 (Apple Silicon) or Universal (Intel & Apple Silicon).
	 * It is recommended to use Universal unless you have runtime plugins or other libraries that do not support Apple Silicon
	 */