EditorTestModules

EditorTestModules

#Overview

name: EditorTestModules

The value of this variable can be defined or overridden in .ini config files. 4 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2775, section: [/Script/Engine.AutomationTestSettings]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2776, section: [/Script/Engine.AutomationTestSettings]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2777, section: [/Script/Engine.AutomationTestSettings]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2778, section: [/Script/Engine.AutomationTestSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Misc/AutomationTest.cpp:651

Scope (from outer to inner):

file
function     void FAutomationTestFramework::LoadTestModules

Source code excerpt:

		if( bRunningEditor )
		{
			TArray<FString> EditorTestModules;
			GConfig->GetArray( TEXT("/Script/Engine.AutomationTestSettings"), TEXT("EditorTestModules"), EditorTestModules, GEngineIni);
			for( int32 EditorModuleId = 0; EditorModuleId < EditorTestModules.Num(); ++EditorModuleId )
			{
				const FName ModuleName = FName(*EditorTestModules[EditorModuleId]);
				//Make sure that there is a name available.  This can happen if a name is left blank in the Engine.ini
				if (ModuleName == NAME_None || ModuleName == TEXT("None"))
				{
					UE_LOG(LogAutomationTest, Warning, TEXT("The automation test module ('%s') doesn't have a valid name."), *ModuleName.ToString());
					continue;
				}

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Tests/AutomationTestSettings.h:353

Scope (from outer to inner):

file
class        class UAutomationTestSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(EditAnywhere, config, Category = Loading)
	TArray<FString> EditorTestModules;

	/**
	 * The automation test map to be used for several of the automation tests.
	 */
	UPROPERTY(config, EditAnywhere, Category = Automation, meta=( AllowedClasses="/Script/Engine.World" ))
	FSoftObjectPath AutomationTestmap;