EditorViewButtonsObject
EditorViewButtonsObject
#Overview
name: EditorViewButtonsObject
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2793, section: [AutomationTesting.StaticMeshEditorTest]
- INI Section:
AutomationTesting.StaticMeshEditorTest
- Raw value:
EditorCylinder
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshAutomationTests.cpp:174
Scope (from outer to inner):
file
function bool FStaticMeshEditorTest::RunTest
Source code excerpt:
//Pull from .ini the names of the buttons we want to test for
GConfig->GetString( TEXT("AutomationTesting"), TEXT("EditorViewButtonsObject"), LoadedObjectType, GEngineIni);
//Open static mesh in the editor and save out the window for the screenshots
UObject* EditorMesh = (UStaticMesh*)StaticLoadObject(UStaticMesh::StaticClass(),
NULL,
*FString::Printf(TEXT("/Engine/EditorMeshes/%s.%s"), *LoadedObjectType, *LoadedObjectType),
NULL,