EditorViewButtonsObject

EditorViewButtonsObject

#Overview

name: EditorViewButtonsObject

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2793, section: [AutomationTesting.StaticMeshEditorTest]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshAutomationTests.cpp:174

Scope (from outer to inner):

file
function     bool FStaticMeshEditorTest::RunTest

Source code excerpt:


	//Pull from .ini the names of the buttons we want to test for
	GConfig->GetString( TEXT("AutomationTesting"), TEXT("EditorViewButtonsObject"), LoadedObjectType, GEngineIni);

	//Open static mesh in the editor and save out the window for the screenshots
	UObject* EditorMesh = (UStaticMesh*)StaticLoadObject(UStaticMesh::StaticClass(),
		NULL,
		*FString::Printf(TEXT("/Engine/EditorMeshes/%s.%s"), *LoadedObjectType, *LoadedObjectType),
		NULL,