Emitter_Selected

Emitter_Selected

#Overview

name: Emitter_Selected

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:578, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:100

Scope (from outer to inner):

file
function     FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient

Source code excerpt:

	EmitterSelectedColor = EditorOptions->Emitter_Unselected;
	EmitterSelectedColor.A = 255;
	EmitterUnselectedColor = EditorOptions->Emitter_Selected;
	EmitterUnselectedColor.A = 255;

	FColor ColorOptionsUnselected[EPMT_MAX] =	{	EditorOptions->ModuleColor_General_Unselected, 
													EditorOptions->ModuleColor_TypeData_Unselected,
													EditorOptions->ModuleColor_Beam_Unselected,
													EditorOptions->ModuleColor_Trail_Unselected,

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:44

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor Emitter_Selected;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_General_Unselected;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_General_Selected;