Emitter_Selected
Emitter_Selected
#Overview
name: Emitter_Selected
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:578, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
(B=180,G=180,R=180,A=0)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:100
Scope (from outer to inner):
file
function FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient
Source code excerpt:
EmitterSelectedColor = EditorOptions->Emitter_Unselected;
EmitterSelectedColor.A = 255;
EmitterUnselectedColor = EditorOptions->Emitter_Selected;
EmitterUnselectedColor.A = 255;
FColor ColorOptionsUnselected[EPMT_MAX] = { EditorOptions->ModuleColor_General_Unselected,
EditorOptions->ModuleColor_TypeData_Unselected,
EditorOptions->ModuleColor_Beam_Unselected,
EditorOptions->ModuleColor_Trail_Unselected,
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:44
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Options)
FColor Emitter_Selected;
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_General_Unselected;
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_General_Selected;