Empty_Background

Empty_Background

#Overview

name: Empty_Background

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:575, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:94

Scope (from outer to inner):

file
function     FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient

Source code excerpt:

	ResetDragModIndex = INDEX_NONE;

	EmptyBackgroundColor = EditorOptions->Empty_Background;
	EmptyBackgroundColor.A = 255;
	EmitterBackgroundColor = EditorOptions->Emitter_Background;
	EmitterBackgroundColor.A = 255;
	EmitterSelectedColor = EditorOptions->Emitter_Unselected;
	EmitterSelectedColor.A = 255;
	EmitterUnselectedColor = EditorOptions->Emitter_Selected;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:35

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor Empty_Background;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor Emitter_Background;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor Emitter_Unselected;