Enable

Enable

#Overview

name: Enable

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 283 C++ source files. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:66, section: [MemoryMappedFiles]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (283 callsites) referencing the name of this variable. We have to skip these details.

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:3161

			{
				bool bEnabled = false;
				PlatformEngineConfig.GetBool("MemoryMappedFiles", "Enable", out bEnabled);
				if (bEnabled)
				{
					int Value = 0;
					PlatformEngineConfig.GetInt32("MemoryMappedFiles", "Alignment", out Value);
					if (Value > 0)
					{