Enable
Enable
#Overview
name: Enable
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 283
C++ source files. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:66, section: [MemoryMappedFiles]
- INI Section:
MemoryMappedFiles
- Raw value:
true
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (283
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:3161
{
bool bEnabled = false;
PlatformEngineConfig.GetBool("MemoryMappedFiles", "Enable", out bEnabled);
if (bEnabled)
{
int Value = 0;
PlatformEngineConfig.GetInt32("MemoryMappedFiles", "Alignment", out Value);
if (Value > 0)
{